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Interviews About Eclipse Phase

November 13, 2009

I’ve participated in a bunch of interviews (what is the plural grouping of interviews, anyway? a roundtable? an interrogation? a questionnaire?) about Eclipse Phase in the past few months. Here’s a quick rundown:

I’m sure there will be more in the future. I’ll archive the links here.

EP - 03 - 055 - Planetary Consortium

Artwork credit: Posthuman Studios, piece by Daniel Stultz for Eclipse Phase RPG. Some rights reserved.

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Eclipse Phase Release

November 13, 2009

The Eclipse Phase Core Rulebook has now been in stores for a month, and the PDF has been out for over two. The reception so far has been overwhelmingly positive. While I don’t have any exact sales figures to report yet, Catalyst tells me it’s doing very well. The PDF was ranked #1 on DriveThruRPG for a month, and remains in the top six after more than two — and this is despite it being available as a free download. Releasing it under a Creative Commons by-nc-sa license has had exactly the effect we hoped it would (I’ll go more into our reasoning and philosophy behind this in a later post). In fact, Catalyst is already looking at releasing future titles under the same license.

Eclipse Phase’s themes, politics, and transhuman outlook seem to have hit a chord in the gaming community. We have unexpectedly become a bit of a favorite on rpg.net forums and elsewhere. We had hoped that EP might be the forerunner in a new genre of transhuman RPGs, much like Shadowrun did for cyberpunk, and so far that prospect is looking positive.

The core rulebook will be followed up with additional releases in the near future, including an EP GM Screen with adventure (going to print soon); Sunward, a sourcebook on the inner system (in layout); and Gatecrashing, a sourcebook for the Pandora Gates and exoplanet exploration (in editing). We’re also looking into doing a number of PDF-only releases. (More info here.)

It’s exciting to have a game that we designed from start to finish be released to such positive acclaim. I’d like to give a major thanks to everyone who’s contributed to the Eclipse Phase project so far and also all of the fans who have embraced it so energetically. I’m really looking forward to moving this game forward!

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Eclipse Phase Film Option!

July 8, 2009

Check this — our game isn’t even published yet and we scored an option! And I’m working on the script with my compadre Davidson! We’ve actually been working on the script for a few weeks already — it’s a very fun endeavor.

FOR IMMEDIATE RELEASE
8 July 2009
MORE NACHOS ENTERTAINMENT SECURES RIGHTS TO ECLIPSE PHASE

More Nachos Entertainment has acquired the rights to the highly anticipated role-playing game Eclipse Phase .  Game veterans Rob Boyle and Davidson Cole are actively developing the feature film script.

Eclipse Phase is set in the future, but in a time that is closer than we want to believe.  Earth has been destroyed and humanity stands on the cusp of a new age where humankind has merged with technology.  This new transhumanity has colonized Mars and the solar system, though it remains divided between repressive hypercorp-backed regimes and techno-anarchist strongholds.  Biotechnology allows humans to repair or replace their bodies, while artificial intelligence has grown to staggering levels with cognitive science and nanotechnology, making uploading the human mind possible.  Transferring the mind digitally across great distances is now the preferred means of travel.

What horrors await us in the deep empty chill of space?  What choices will we make in order to survive?

Rob Boyle has been actively working as a game designer, editor, writer, developer, and art director in the tabletop role-playing game industry since 1997, contributing to over 60 published products. For 6 years he served as lead developer for the Shadowrun role-playing game, culminating in the co-design and creation of the award-winning Shadowrun, Fourth Edition. He is currently lead developer for the Eclipse Phase role-playing game, which he co-created with Brian Cross.

Davidson Cole is developing the boardgame/video game hybrid, Verminopolis.  Additionally, Cole has worked extensively on character and story contributions with video game developer Day 1 Studios and role-playing games such as Shadowrun and VOR: The Maelstrom.  Cole also wrote and directed Design, which was an official selection of the Sundance Film Festival and the documentary, The 95th: The Iron Men of Metz.  In addition to the Eclipse Phase script, he is currently in development on his second feature film, Angels.

More Nachos Entertainment (MNE) officially launched in June of 2009 with its acquisition of Eclipse Phase.  MNE was founded by Stephen Marinaccio, film maker and gamer who has worked on over 45 feature film and television projects.  MNE aims to bring great films to the screen, engaging video games to the masses and well-told stories to the Los Angeles stage.

Posthuman Studios and Catalyst Game Labs developed the Eclipse Phase role-playing game, due to be released in the autumn of 2009.

Posthuman Studios is a creator-owned game design studio project founded by Rob Boyle, Brian Cross, and Adam Jury in 2008. Several new titles are currently in development, including the Eclipse Phase role-playing game and the Paparazzi! card game.

Catalyst Game Labs is comprised of game-industry veterans publishing the BattleTech wargame and Shadowrun fantasy-cyberpunk role-playing game.  Catalyst is a division of InMediaRes Productions, creators of the BattleCorps BattleTech subscription site.

More Nachos Entertainment is based in Los Angeles, California.  For more information visit morenachos.com

#  #  #

CONTACT:
Stephen Marinaccio II, President & Founder
More Nachos Entertainment
310 293-8673    |    310 494 5949 Fax
twitter:  morenachos
MORE INFORMATION ON ECLIPSE PHASE AT:  www.eclipsephase.com
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Eclipse Phase Off to Press

July 7, 2009

ep_promoIt’s been a long journey, but Eclipse Phase, the project that has consumed much of my life over the past year, went to press a bit over a week ago. This is the game co-created by myself and Brian Cross, so it’s really sweet to finally send it off. I’m itching to get my hands on the print proofs. Looking over the almost-final PDF, I have to say it’s a very nice-looking book. Adam Jury did a fantastic job with the look and layout, and we had help from some kickass artists. The book is full color, hardcover, and weighs in at 400 pages. A major chunk of that is setting and explaining the effects of transhuman technologies of course. We had help from some great writers like John Snead, Jack Graham, and Lars Blumenstein–thanks guys! Scum Enforcer Fury

We don’t have an explicit street release date yet, but it’s still a couple of months off, as we’re printing it overseas. We will be previewing and demoing the game at GenCon of course, and the PDF and Quick Start Rules of the book will be released by then as well. We’ll be posting more artwork and preview material to the website too, so stay tuned.

(Artwork by Ben Newman, Creative Commons licensed)

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Shadowrun 20th Anniversary Book

March 11, 2009

I actually had nothing to do with producing this version of the book, being pre-occupied with Eclipse Phase, but it’s very nice to see a project I invested so much time in come out in an updated full-color format:

cat26000a-sr4a

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Eclipse Phase off to Layout

October 25, 2008

We finished the text of Eclipse Phase and the book is now off to layout. We’ll be starting proofreading soon and the artwork is already starting to roll in.

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Pub List Updated

July 16, 2008

Finally got around to updating and correcting my list of credits in publications. 66 titles, though a few are still unreleased.